Mar 06, 2011, 09:32 AM // 09:32
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#21
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Krytan Explorer
Join Date: Nov 2006
Location: +2 GMT
Guild: WTB Q9 20/20 Bo Staves
Profession: R/
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Go solo VQ every area first and then ask for the mode. Kkthx
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Mar 06, 2011, 10:07 AM // 10:07
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#22
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Welcome to Lunatic Mode,
All attack skills used by foes seems to penetrate all defenses. All attacks are double strikes and hit nearby foes. Each strike also removes one stance or enchantment from each foe.
Now beat that
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Mar 06, 2011, 10:31 AM // 10:31
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#23
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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It seems that many players now have forgotten exactly how far gw has come and how much better they have become at playing.
When we first start we are total newbs and everything seems hard , we also had diff skills in the sense of no new eotn skills , title skills , and many skill buff/nerfs and ai foe improvement.
Ive played for around 4 yrs and wasnt till a few months ago i actually did gayla for first time with a guildie - he did the long route and after a yr of sin doing factions she got her protector title.Now last week i helped wife thru factions and we went thru gayla head on and tbh i was shocked how easy it was ( and was only 2nd time i ever tried it ).
Why was it easy - because in the last year ive improved , better builds and even better hero builds - The mission hadnt changed nor had it got easier.
We all learn and adapt our gameplay at times without even thinking and like has been suggested - if its too easy in hm ( tho you havnt mentioned that elite areas are too easy lol ) then try less heros , use random hero builds with no synergy , no gimmick , no elites , no healers , no heros , no armor.... jeez i could go on but you can easily see where its leading.
Not everyone is an uber1337 player who finds the game easy in hm - as in life ppl find diff things easy or hard.
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Mar 06, 2011, 10:52 AM // 10:52
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#24
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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there's just a few things you shouldnt use if you find the game too easy:
1. elite skill
2. pve skills
3. pvx (worst of all, make your own builds from scratch, like i do now)
4. heroes/7 heroes
only these 4 would make the game much harder in HM already, unless you remember pvx builds which you can use and edit, but then still isnt yours
pvx was first made for those who like to share and the ones who liked to get inspired, but now people just go pvx and copy/paste templates, thats NOT playing the game, thats copying what others do.... find your own way in life... AND in GW (and perhaps other games too)
use SF in your 7 hero team, that way it wont be as useful, as you play with your heroes
i can think off more ideas to make it harder, like "use half max armor" (and without runes/insignia's) "no weapon upgrades" and "no healers" and such
for me, i just enjoy the game with my own made builds now, got inspired by existing builds which i heard of, and some i didnt even see, and i try to make the game fun by using all my heroes (all as in whole team of heroes) and in the future i'll use more heroes like derv and such (if they ever improve hero's melee AI)
unlike those hardcore whiners, i enjoy the game, and while waiting for cantha: WoC, i'm doing stuff i like to do, or try to achieve what i want to achieve, and not looking at anyone's builds
for example, i never used AP (and never will)
speaking of which, make AP work only for assassin skills, thats what it is for imo, thats half the problems of elitism being solved i think
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Mar 06, 2011, 10:53 AM // 10:53
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#25
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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It may be easy if you use overpowered builds and skills. Try to use something else and make it work. I for one think that, if you bring slightly wrong skills\builds, you will get raped.
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Mar 06, 2011, 02:05 PM // 14:05
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#26
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Desert Nomad
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Quote:
Originally Posted by Kaida the Heartless
Tank entire map with Shadow Form. --> Spike with Manlyway and crash the server.
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It was a bit of a joke, actually. 100% IAS in guild wars terms = infinite attacks per second. Anything that took more than 1 damage per hit would die instantly, but something like a VwK build would also win instantly.
Quote:
GW2 is around the corner, we don't need any more modes. If you are really impatient, Dragon Age 2 comes out in a few days; grab that.
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Which is now a crappy fighting game because Bioware can't make good RPGs anymore
Quote:
Originally Posted by Bristlebane
Welcome to Lunatic Mode,
All attack skills used by foes seems to penetrate all defenses. All attacks are double strikes and hit nearby foes. Each strike also removes one stance or enchantment from each foe.
Now beat that
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Hey, hey. Lets not forget that you can't kill any enemy until you lower its personal rest meter to 0. Also, need some kind of shout or weapon spell removal somehow.
Last edited by Kunder; Mar 06, 2011 at 02:08 PM // 14:08..
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Mar 06, 2011, 02:46 PM // 14:46
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#27
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Go do DoA HM with heroes with no bonus items then tell me if HM is easy or not .
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Mar 06, 2011, 03:23 PM // 15:23
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#28
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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No sense ANet wasting time on new modes. If you remember how long it took them to do the current hard mode ... no, they do not have the time or personnel to do it.
Elite Old Vets can adjust their own difficulty level in the existing HM. Who says you need heroes? Give 'em a rest. And then take only the henchmen you need! Whole new game! (heh heh)
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Mar 06, 2011, 03:45 PM // 15:45
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#29
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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Quote:
Originally Posted by wilebill
Elite Old Vets can adjust their own difficulty level in the existing HM. Who says you need heroes? Give 'em a rest. And then take only the henchmen you need! Whole new game! (heh heh)
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not really, some of us that only had proph when the whole HM and hero thing came out are used to the silly henchies and still know how to work around their buggy AI
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Mar 06, 2011, 04:18 PM // 16:18
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#30
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Academy Page
Join Date: Sep 2010
Guild: We Wear Sombrero's
Profession: P/
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funny thing is that in order for anyone to want something more of a challenge they have to gimp themselves out. And get flamed for bringing it up LOLOLOL.
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Mar 06, 2011, 05:09 PM // 17:09
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#31
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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Adding anything harder than hard mode would just encourage players to keep coming up with and using gimmicky builds, and people who don't want to make an entirely new character wouldn't be able to play in PUGs just because they aren't an assassin or ritualist or mesmer or whatever is being used for the new meta build for it.
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Mar 06, 2011, 05:31 PM // 17:31
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#32
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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Hell-Mode
Environmental Effects:
-10 Health Degeneration
-10HP loss every step you take
-50HP loss every time you activate a skill
-50% chance to miss when attacking/be interrupted when casting spells
-Enchantments/Spirits/Shouts/Buffs last 50% shorter
-Every 10 seconds one random piece of equipment is unequipped
-Every 10 seconds one random skill on your skillbar is disabled
All enemies have full map aggro (including pop-ups)
All enemies move 200% faster
All enemies have access to Enraged, and are able to activate it at max HP.
All enemies have access to Call to the Torment, and are able to activate it max HP.
All enemies have +50 damage reduction
All enemies have 10HP Health Regeneration
All enemies gain 50HP per step they take (possibly take them over their max HP)
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Mar 06, 2011, 06:45 PM // 18:45
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#33
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by FengShuiDove
No, we need to go back to being bad at the game.
The game has gotten easier, but if we just threw 7 heroes at the playerbase 3 years ago, it wouldn't be as easy as it is now. Turns out, the community has gotten better and mostly the people around here are skilled enough to curbstomp the whole game.
Old game is old, experienced players are experienced.
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That's a good point that a lot of people don't really think about, I think.
A lot people who have been playing for years have gained experience, learned the nuances of how things work, and hence are simply good enough that nothing is going to be too hard. Not everyone can do that. There's nothing wrong with either thing there.
And then you have those who won't run anything but meta builds and then whine that it's too easy...
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Mar 06, 2011, 07:02 PM // 19:02
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#34
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I have a very simple to implement variant on this idea.
Monsters: Identical hard mode stats, use PvE versions of skills.
Players: PvE skills locked. PvP-prohibited consumables cannot be used.
Players/Heroes: Use PvP versions of split skills.
There's some challenge that doesn't actually need any rebalancing.
Last edited by FoxBat; Mar 06, 2011 at 07:05 PM // 19:05..
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Mar 06, 2011, 07:09 PM // 19:09
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#35
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Academy Page
Join Date: Sep 2010
Guild: We Wear Sombrero's
Profession: P/
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what seems to still be funny. Is that people are complaining that the 7 hero's don't work properly and they need UI updates.... /facepalm
Quote:
Originally Posted by Verene
That's a good point that a lot of people don't really think about, I think.
A lot people who have been playing for years have gained experience, learned the nuances of how things work, and hence are simply good enough that nothing is going to be too hard. Not everyone can do that. There's nothing wrong with either thing there.
And then you have those who won't run anything but meta builds and then whine that it's too easy...
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and to add to this, we have those that are going to pay 15k to get a run from Eotn to Longeyes Ledge and then complain about 'Ebon Vanguard Storyline being too hard.'
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Mar 06, 2011, 08:24 PM // 20:24
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#36
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Funny thing is if they made this update, but
*did it like WiK where the armor levels aren't insane
* turn off cons + PVE skills
* made balanced teams that do not have 5+ necros with chilblains/strip enchantment
* gave mobs hex removal that doesn't suck
then Eles would be stronger in "Ultimate hard mode" than "hard mode".
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Mar 08, 2011, 07:38 PM // 19:38
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#37
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Quote:
Originally Posted by Saru The Boss
And give us Speed Clearers even moooooooore drops from Monsters/Chests.
/signed <3
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This quote is what's wrong with HM elite areas now.
I think they should introduce new elite areas, where Shadow Form and PvE skills are disabled.
That milkshake will bring the boys to the yard.
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Mar 08, 2011, 07:40 PM // 19:40
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#38
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Quote:
Originally Posted by Milennin
Hell-Mode
Environmental Effects:
-10 Health Degeneration
-10HP loss every step you take
-50HP loss every time you activate a skill
-50% chance to miss when attacking/be interrupted when casting spells
-Enchantments/Spirits/Shouts/Buffs last 50% shorter
-Every 10 seconds one random piece of equipment is unequipped
-Every 10 seconds one random skill on your skillbar is disabled
All enemies have full map aggro (including pop-ups)
All enemies move 200% faster
All enemies have access to Enraged, and are able to activate it at max HP.
All enemies have access to Call to the Torment, and are able to activate it max HP.
All enemies have +50 damage reduction
All enemies have 10HP Health Regeneration
All enemies gain 50HP per step they take (possibly take them over their max HP)
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You forgot all enemies have access to Fingers of Chaos as well.
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Mar 08, 2011, 07:45 PM // 19:45
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#39
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Quote:
Originally Posted by Spiritz
It seems that many players now have forgotten exactly how far gw has come and how much better they have become at playing.
When we first start we are total newbs and everything seems hard , we also had diff skills in the sense of no new eotn skills , title skills , and many skill buff/nerfs and ai foe improvement.
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For everyone who played before PvE skills and HM, I have two words that will render this conversation moot: Thunderhead Keep.
Seriously I remember when people still had trouble with Prophecies and the first time I did Ice Caves of Sorrow. Coming out of the cave someone typed in bold caps "BONUS!" and all 7 teammates ran towards the mursaat mob.
For added effect someone even typed "Holy sh---"
Lucky for them I had rebirth, but the point is that you don't see noobness like that anymore.
Oh you see stupid crap everyday. The game is so dumbed down that even a caveman could do it.
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Mar 09, 2011, 02:12 PM // 14:12
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#40
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Instead of a new hardmode .. how about a new "Defend Ascalon" challenge mission .. for up to 3 parties with 4 players in each. Waves of Charr will attack the Ascalonian forces, starting with weaker foes and increasing the level for each wave.
You can chose to stay at the gates for more easy kills (and less rewards) as the ascalonians replenish their forces, or you can push your team deeper behind charr lines and kill much more tough foes. Expect traps, enchantment removals to remove Shadow Forms etc to avoid it becoming a solo farm mission.
Want a preview how it would look like? Go to pre-sear near Rurik and look over the wall at vanguards and charrs fighting. Wouldn't you be able to jump down and take part of it?
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